CMS 998

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This is a collection of pages for students in CMS 998: Videogame Theory and Analysis at MIT during the fall, 2006 semester. Course taught by Alice J. Robison, PhD.

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The In-game Economics of...

See this at: mine-control.com| Added on 10/13/06

Figure 1 illustrates the original design of the macro-economy. Notice that all of the drain paths lead back up to the top, forming a closed loop. The impetus for this design was to prevent resource inflation; the theory being that a fixed quantity of... See more more

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Nick Hunter's assigned reading for 10/17 class.

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Where Everybody Knows...

See this at: jcmc.indiana.edu| Added on 10/01/06

Media scholars have become increasingly concerned with the possible negative social and civic impacts brought on by the diffusion of both traditional media like television and cable and new media such as videogames and the Internet. This concern is... See more more

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Steinkuehler & Williams' recent piece on MMOs as social spaces.

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* Katamari Damacy –...

See this at: gamecareerguide.com| Added on 09/15/06

Many people claim to be video game critics. Hardly any are. They are video game reviewers. There is a clear distinction between a review of a work – a movie, a book, a piece of art, or even a video game – and a critique of one. Movies, literary... See more more

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An argument that videogames criticism needs more rigor.

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September 13, 2006

See this at: gamasutra.com| Added on 09/15/06

Fils-Aime: Wii Console Profitable At Launch [09.14.06] While it has become customary for console manufacturers to sell the hardware, at least initially, at a loss, comments made by Nintendo of America president and chief operating officer Reggie... See more more

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PopCap Games just released data from a survey of nearly 3K players of casual games. Fascinating report.

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I Have No Words & I...

See this at: costik.com| Added on 09/12/06

There's a lotta different kinds of games out there. A helluva lot. Cart-based, computer, CD-ROM, network, arcade, PBM, PBEM, mass-market adult, wargames, card games, tabletop RPGs, LARPs, freeforms. And, hell, don't forget paintball, virtual reality,... See more more

TAGS: costikyan

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Greg Costikyan's definition of games.

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The Epic Ebert Videogame...

See this at: games.slashdot.org| Added on 09/10/06

Via Kotaku, a column at Ebert.com going into some depth on the are-games-actually-art debate. Ebert engaged in a public debate on the subject at last week's Conference on World Affairs. From the article: "Going in to the videogame panel, I'd been... See more more

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Slashdot's discussion of Roger Ebert's announcement that videogames are not art.

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what is devbump?

See this at: devbump.com| Added on 09/10/06

gamecareerguide.com has an article about which game dev job positions are in most need as of recently, with special focus on ones that are open to entry-level applicants. "These next few pages of 101 material are designed to give you a crash course... See more more

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A "digg"-like site for game-related things.

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World Premiere at the...

See this at: cruelgame.com| Added on 09/10/06

New York City, September 22 - 24 2006 Will innocents be caught in the cross-fire? Oh, yes. But when your secret weapon is a random act of kindness, it’s only cruel to be kind to other players...

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Jane McGonigal and Ian Bogost's "Cruel to be Kind"

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See this at: mmogchart.com| Added on 09/10/06

The site is now getting more and more attention internationally. My data was featured in the March 2, 2006 edition of Dagens Næringsliv, a Norwegian newspaper, in an article about Funcom. In addition, I’ve received a copy of Mondi Virtuali: Benvenuti... See more more

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I Have No Words & I...

See this at: costik.com| Added on 09/07/06

There's a lotta different kinds of games out there. A helluva lot. Cart-based, computer, CD-ROM, network, arcade, PBM, PBEM, mass-market adult, wargames, card games, tabletop RPGs, LARPs, freeforms. And, hell, don't forget paintball, virtual reality,... See more more

TAGS: costikyan

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Greg Costikyan's "I Have No Words" essay (also available in S&Z).

For week of 9/12-9/14

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A Journal of Interactive...

See this at: gac.sagepub.com| Added on 09/05/06

To see an article, click its [PDF] link. To review many abstracts, check the boxes to the left of the titles you want, and click the 'Get All Checked Abstract(s)' button. To see one abstract at a time, click its [Abstract] link.

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Games and Culture, inaugural issue. Special issue on game studies.

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Click 23 - by Ben Hoyle

See this at: alwaysblack.com| Added on 09/05/06

It is afternoon on at the end of November. It is some time in the middle of the morning. The sun is shining. I am looking out of my window. The street there is empty. The sky is cold and clear and blue and moving slowly. There is a man on the street... See more more

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always_black's website

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The Escapist - Issue #59

See this at: escapistmagazine.com| Added on 09/05/06

A weekly publication, The Escapist covers gaming and gamer culture with a progressive editorial style. Magazine-style updates offer content for a mature audience of gamers, entertainment enthusiasts, and industry insiders alike.

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Special issue of the online gaming magazine "The Escapist" on videogames, education, and learning.

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THE FREEFORM IDENTITY...

See this at: secondlife.blogs.com| Added on 09/05/06

As much as people like unrealistic things in virtual worlds, they love the realistic. Not everyone can shop on Rodeo Drive in real life. Or on 5th Avenue. But you can come on SL, and with your meager stipend, buy a rather expensive dress, at an... See more more

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Wagner James Au's discussion of blackness in Second Life.

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Designer's Notebook

See this at: gamasutra.com| Added on 09/05/06

So here I am, a few years back, firing up Baldur's Gate for the first time. This is gonna be great! A huge multi-disc CRPG with a decent storyline and tons of gorgeous artwork, the reviews tell me. I can't wait. First things first, though; gotta... See more more

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Ernest Adams' "Not Just Rappers and Athletes," a fairly ok article on race and games, from the designer's perspective.

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Iterative Design

See this at: gmlb.com| Added on 09/05/06

Needs and Pleasures Design is a way to ask questions. Design research, when it occurs through the practice of design itself, is a way to ask larger questions beyond the limited scope of a particular design problem. When design research is integrated... See more more

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Eric Zimmerman's theory of "iterative" game design.

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See this at: itu.dk| Added on 09/05/06

Book Chapters "Becoming a Player: Networks, Structures, and Imagined Futures" in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing (tenative title), forthcoming. "The... See more more

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TL Taylor's online CV with links to her current writings and research.

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Library and Other...

See this at: stanford.edu| Added on 09/05/06

Other Bibliographies and Timelines on topics covered in the class: "Journal Articles: Academic Research into Computer Games." Includes sections on: computer games and education, media and cultural studies perspectives on games, medical research into... See more more

TAGS: Lowood

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Henry Lowood's Stanford course on games and interactive narratives. Includes a terrific bibliography and points to some great online scholarship.

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Welcome to Videogame...

See this at: emuunlim.com| Added on 09/05/06

While the point of this site is to cover the varied and interesting 40 year history of all those eater of dots, whether they be the pixels on the screen or the quarters in our pockets, from the invention of the very first game displayed on an... See more more

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The Dot Eaters: Videogame History 101.

For week of 9/12-9/14

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See this at: robinlionheart.com| Added on 09/05/06

Games or programs which attempt to simulate a realistic situation, for the purpose of training, and usually the development of some physical skill such as steering (as in driving and flight simulators). This term should not be used for simulations... See more more

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Mark J.P. Wolf's "Genre and the Video Game," chapter 6 from his book.

For week of 9/12-9/14

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Daily Almanac for Sep 5,...

See this at: infoplease.com| Added on 09/05/06

Baer and team are successful in creating two interactive TV games—a chase game and a tennis game. They are also able to manipulate a toy gun so that it detects spots of light on the TV screen.

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History of Videogames via a timeline.

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Computer Gaming...

See this at: digiplay.org.uk| Added on 09/05/06

Aarseth, E. (1997) Perspectives on Ergodic Literature, Johns Hopkins University Press, http://www.hf.uib.no/cybertext Amory, A., Naicker, K., Vincent, J. and Adams, C. (1999) "The use of computer games as an educational tool: identification of... See more more

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"Computer Gaming Bibliography," comp. Matthew Southern, et al. Part of the Digiplay Initiative.

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Initiatives/Papers: Games...

See this at: academiccolab.org| Added on 09/04/06

Joint Papers * Shaffer, D. W., & Gee, J. P. (in press). Before every child is left behind: How epistemic games can solve the coming crisis in education (WCER Working Paper). Madison: University of Wisconsin-Madison, Wisconsin Center for Education... See more more

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Betty Hayes' paper on women playing Morrowind is availalbe here.

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On the Limits of Textual...

See this at: gamestudies.org| Added on 09/04/06

As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent to say the least. The question itself presupposes an either/or answer, thereby neatly expressing the polarities around which most popular media and... See more more

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Helen Kennedy's analysis of Lara Croft.

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What WarioWare can teach...

See this at: gamestudies.org| Added on 09/04/06

The story: Wario, realizing there is lots of money to be made in video games, decides to found his own game company. The resulting game: Play through a rapid-fire series of bizarre micro games. Each WarioWare level consists of 24 micro games, each... See more more

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A good example of the kind of writing I would expect in this course. This is a great example of a careful close reading of a game and its implications for a particular context and audience.

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Games Telling stories?[1]

See this at: gamestudies.org| Added on 09/04/06

As questions go, this is not a bad one: Do games tell stories? Answering this should tell us both how to study games and who should study them. The affirmative answer suggests that games are easily studied from within existing paradigms. The negative... See more more

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Jesper Juul addresses the question of whether games tell stories.

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The Game, the Player, the...

See this at: jesperjuul.net| Added on 09/04/06

The method I am applying here is to go through seven previous definitions of games, pick out their similarities and point to any modifications or clarifications needed for our current purpose. But before going over the previous definitions, we should... See more more

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Jesper Juul's lays out a definition of games.

For week of 9/12-9/14

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LUDOLOGY MEETS...

See this at: ludology.org| Added on 09/03/06

Our major problem is the actual situation of the study of traditional games: lack of clear definitions and theories; more functionalist approach rather than formalist; fragmented analysis from different disciplines. We will assume the risk of... See more more

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Gonzalo Frasca's take on ludology vs. narratology.

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Overview: Survey Research

See this at: writing.colostate.ed...| Added on 09/02/06

Surveys represent one of the most common types of quantitative, social science research. In survey research, the researcher selects a sample of respondents from a population and administers a standardized questionnaire to them. The questionnaire, or... See more more

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For students conducting survey research.

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See this at: lrs.ed.uiuc.edu| Added on 09/02/06

Jordan, Brigitte and Austin Henderson. 1995. "Interaction Analysis: Foundations and Practice." The Journal of the Learning Sciences, 4(1): 39-103. Last Updated by CM on 1/15/97.

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For students conducting interviews for their research.

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