Why use Piccolo? It will allow you to build structured graphical applications without worrying so much about the low level details. The infrastructure provides efficient repainting of the screen, bounds management, event handling...
See more »
Why use Piccolo? It will allow you to build structured graphical applications without worrying so much about the low level details. The infrastructure provides efficient repainting of the screen, bounds management, event handling and dispatch, picking (determining which visual object the mouse is over), animation, layout, and more. Normally, you would have to write all of this code from scratch. Additionally, if you want to build an application with zooming, that’s built right into the framework too. What exactly is it? Piccolo is a layer built on top of a lower level graphics API. There are currently three versions of the toolkit: Piccolo.Java, Piccolo.NET and PocketPiccolo.NET (for the .NET Compact Framework). The java version is built on Java 2 and relies on the Java2D API to do its graphics rendering. The .NET version is built on the .NET Framework and relies on the GDI+ API to do its graphics rendering. This makes it easy for Java and C# programmers, even those targeting PDAs, to build their own animated graphical applications. And best of all, Piccolo is free and open source!
See less »
Kaboodle will send you a newsletter and updates from your friends. You can unsubscribe at any time. Kaboodle does not sell or share your email address or personal information with anyone.
Kaboodle requires all users to provide their real date of birth as both a safety precaution and as a means
of preserving the integrity of the site. You will be able to hide this information from your profile if you wish.
Added by 1 people