Morty is up to his old tricks again and the Shady Glen School is the target of his outlandish plot. Armed with invisible paint and five paintbrush robots, he's trying to erase the school. And you only have until midnight to stop...
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Morty is up to his old tricks again and the Shady Glen School is the target of his outlandish plot. Armed with invisible paint and five paintbrush robots, he's trying to erase the school. And you only have until midnight to stop him. Super Solvers will need to read for clues and collect evidence to determine which of the robots is really the Master of Mischief in disguise. So brush up on your reading and thinking skills to outsmart Morty and make sure he's the one who does the disappearing! Sample Tasks for your child to accomplish: Roam the Halls--Look for clues and take magic pictures to reveal robot facts Read All About It--Read notes and stories to uncover hidden clues Collect the Clues--Answer questions about the clues (hints available) Think It Through--Compare clues to robot pictures and match them up Educational Benefits & Features Develop skills such as reading for main ideas, drawing conclusions and increased vocabulary Promotes gathering, organization and analysis of information (necessary to win the game) Over 200 reading selections Over 400 questions Over 500 words defined in context of reading passages 8 levels of reading System.Windows 95 and Mac
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