Book Chapters "Becoming a Player: Networks, Structures, and Imagined Futures" in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing (tenative title),...
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Book Chapters "Becoming a Player: Networks, Structures, and Imagined Futures" in Y. Kafai, C. Heeter, J. Denner, and J. Sun (eds.) Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games, and Computing (tenative title), forthcoming. "The Sopranos Meets EverQuest: Socialization Processes in Massively Multiuser Games" with Mikael Jakobsson, in E. Hayot and T. Wesp (eds.), The EverQuest Reader, London: Wallflower Press, forthcoming. **Note: Originally published in in Digital Arts and Culture (DAC) 2003 Streaming Wor(l)ds Conference Proceedings, Melbourne, Australia, May 2003 and a special issue of FineArt Forum, Vol. 17, Issue 8, August 2003. "Pushing the Borders: Player Participation and Game Culture" in J. Karaganis and N. Jeremijenko (eds.), Network_Netplay: Structures of Participation in Digital Culture, Durham: Duke University press, forthcoming. "Power Gamers Just Want To Have Fun?: Instrumental Play In A MMOG," (revised Danish translation) in I. Engholm & L. Klastrup (eds.), Digital Communication & Design, Denmark: Gyldendal, 2004. **Note: Originally published in M. Copier and J. Raessens (eds.), Level Up Games Conference Proceedings. Utrecht: Universiteit Utrecht , 2003. "The Social Design of Virtual Worlds: Constructing the User and Community Through Code" in M. Consalvo et. al. (eds.), Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002. New York: Peter Lang, 2004. "Living Digitally: Embodiment in Virtual Worlds" in R. Schroeder (ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. London: Springer-Verlag, 2002. Conference Papers & Proceedings "Unruly Play, History Lessons, and a Call for Non-Dichotomous Models," State of Play II, October 2004. "'Whose Game Is This Anyway?'": Negotiating Corporate Ownership in a Virtual World" in F. Mäyrä (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press, 2002. **Note: The request to contact before citation can be disregarded. Book Reviews "Playful Research and the Serious Study of Multiplayer Games." A review of Torill Mortensen's Pleasures of the Player: Flow and Control in Online Games. Norsk Medietidsskrift, Årg 12, Nr 4, 2005.
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