* Create a new movie. * Add 100 frames to the default Layer 1 layer (you can actually use any number greater than 15, but we'll stick to 100 for this example). * At frame 15 of the Layer 1 layer, add a blank keyframe...
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* Create a new movie. * Add 100 frames to the default Layer 1 layer (you can actually use any number greater than 15, but we'll stick to 100 for this example). * At frame 15 of the Layer 1 layer, add a blank keyframe (Insert-->:Blank Keyframe) * Between frames 15 and 100 of the Layer 1 layer, add keyframes with plenty of content (sound and bitmaps are nice and bulky). * On the main timeline, create a new layer called scripts. * On the main timeline, create a new layer called labels. * At frame 4 of the labels layer, add a blank keyframe. * Use Modify-->Frame to label the new keyframe loading. * At frame 15 of the labels layer, add a blank keyframe. * Label the new keyframe beginMovie. * At frame 5 of the scripts layer, add a blank keyframe, and attach the following code to it: // Specify how many frames to load before playing. var loadAmount = _totalframes; // If the required number of frames have finished loading... if (_framesloaded == loadAmount) { // ...start the movie gotoAndPlay("beginMovie"); } else { // ...otherwise, go back and check load progress again. gotoAndPlay("loading"); }
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